
Spectating has become an important part of game culture, with audiences watching competitions both online and offline. (Image courtesy of Trevor Dykstra on flickr. License CC-BY-NC-SA.)
Instructor(s)
Prof. T. L. Taylor
MIT Course Number
CMS.616J / 21W.768 / WGS.125 / CMS.868
As Taught In
Fall 2014
Level
Undergraduate
Course Description
Course Features
Course Description
This course examines the social, cultural, economic, and political aspects of digital games. Topics include the socio-technical aspects of digital gaming, embodiment and space, communities, spectatorship and performance, gender, race, sexuality, e-sports and sports games, and the politics and economics of production processes, including co-creation and intellectual property.